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Publisher : O'Reilly - By Ellen Siever, Aaron Weber, Stephen Figgins, Robert Love, Arnold Robbins |
This updated fifth edition covers all substantial user, programming, administration, and networking commands for the most common Linux distributions. Considered by many to be the most complete and authoritative command reference for Linux available. No matter how you use Linux, you need the quick access to information this book provides.
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Table of Content Chapter 1. Introduction | Chapter 2. System and Network Administration Overview | Chapter 3. Linux Commands | Chapter 4. Boot Methods | Chapter 5. Package Management | Chapter 6. The Bash Shell and Korn Shell | Chapter 7. Pattern Matching | Chapter 8. The Emacs Editor | Chapter 9. The vi, ex, and vim Editors | Chapter 10. The sed Editor | Chapter 11. The gawk Programming Language | Chapter 12. Source Code Management: An Overview | Chapter 13. The Concurrent Versions System (CVS) | Chapter 14. The Subversion Version Control System | |
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Publisher : Mark Mitchell, Jeffrey Oldham, and Alex Samuel |
Advanced Linux Programming is divided into two parts. The first covers generic UNIX system services, but with a particular eye towards Linux specific information. This portion of the book will be of use even to advanced programmers who have worked with other Linux systems since it will cover Linux specific details and differences. For programmers without UNIX experience, it will be even more valuable.The second section covers material that is entirely Linux specific. These are truly advanced topics, and are the techniques that the gurus use to build great applications. While this book will focus mostly on the Application Programming Interface (API) provided by the Linux kernel and the C library, a preliminary introduction to the development tools available will allow all who purchase the book to make immediate use of Linux.
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Table of Content Part I: Advanced UNIX Programming with Linux | | Chapter 1. Getting Started | Chapter 2. Writing Good GNU/Linux Software | Chapter 3. Processes | Chapter 4. Threads | Chapter 5. Interprocess Communication | | Part II: Mastering Linux | | Chapter 6. Devices | Chapter 7. The /proc File System | Chapter 8. Linux System Calls | Chapter 9. Inline Assembly Code | Chapter 10. Security | Chapter 11. A Sample GNU/Linux Application |
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Publisher : By Loki Software With John R. Hall |
Programming Linux Games is the complete and authoritative guide to developing games for Linux. You'll find detailed coverage of Linux graphics and audio interfaces and a basic course in game development.
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Table of Content Chapter 1. The Anatomy of a Game | Chapter 2. Linux Development Tools | Chapter 3. Linux Gaming APIs | Chapter 4. Mastering SDL | Chapter 5. Linux Audio Programming | Chapter 6. Game Scripting Under Linux | Chapter 7. Networked Gaming with Linux | Chapter 8. Gaming with the Linux Console | Chapter 9. Finishing Penguin Warrior | Chapter 10. To Every Man a Linux Distribution |
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